[MoBP] Alert overload

Dafydd Stuttard | 24 November 2008 at 06:57 UTC
MoBP burp

While we're on the subject of network errors, take another look at the alerts table in yesterday's post. Pretty messy, yeah? Although it's essential to know that your work has run into problems, you probably don't need to be told about the same error several hundred times per second.

We've seen already how the new release of Burp will help you filter out unnecessary noise, and the alerts table is another example. In future, when an alert is received which matches the previous alert, they are simply aggregated, and a counter is shown. You can determine the nature, time and extent of the problem, without your UI filling with thousands of table entries. Here is what the alerts table now looks like when the target server stops responding during an Intruder attack: